IMPLEMENTATION OF THE INDEPENDENT CURRICULUM THROUGH THE PjBL LEARNING MODEL BASED ON DIGITAL INNOVATION IN THE SUBJECTS OF CREATIVE PROJECTS AND ENTREPRENEURSHIP IN INCREASING STUDENTS' INTEREST IN LEARNING AT SMKN 1 TARANO

Keywords:

Digital Innovation, Interest to learn, Project Based Learning, Creative and Entrepreneurial Projects

Abstract

This research discusses the implementation of the Merdeka Curriculum through the Project-Based Learning (PjBL) learning model based on digital innovation in Creative Project and Entrepreneurship subjects to improve student learning outcomes at SMKN 1 Tarano. The objectives of this research consist of: 1. To develop effective digital innovation in the Project Based Learning learning model. 2. To evaluate variations in interactive Project Based Learning learning models for students. 3. To analyze the Project Based Learning learning model process using Digital Innovation. The type of research used is Mix Method, with research design using the UEQ (User Experience Questionnaire) approach. The population of this research is students of SMKN 1 Tarano, the sample of which is 105 people. Data collection methods are observation, interviews and questionnaires. Data were analyzed with UEQ Tools 10.0. The research results show that the application of the PjBL learning model based on digital innovation can improve student learning outcomes in the learning process and develop critical and creative thinking skills as seen from the results. The test results show that the Cornbach alpha value of all UX factors is above an acceptable scale (>0.7) , namely attractiveness (1.4), clarity (1.3), efficiency (1.6), accuracy (1.5), stimulation (1.7), and novelty (1.0). So it can be concluded that there is an increase in student learning outcomes with the PjBL learning model in Creative Project and Entrepreneurship subjects by utilizing Google Classroom and Canva.

Published

2024-07-11